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setting:banned_and_limited_list [2026/Mar/02 18:13]
ramona [INVITE-ONLY SPLATS]
setting:banned_and_limited_list [2026/Jul/14 05:19] (current)
ramona [INVITE-ONLY SPLATS]
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   * __**Inanimae:**__ Way too difficult to properly integrate into the game, given that they almost never interact with anybody but themselves, and what little interactions they do have with others are rarely the good kind.   * __**Inanimae:**__ Way too difficult to properly integrate into the game, given that they almost never interact with anybody but themselves, and what little interactions they do have with others are rarely the good kind.
-  * __**Thallain:**__ Would be an utter nightmare for the STs, and you probably wouldn't have very many opportunities to interact with other characters anyway, at least not in any way that doesn't end in immediate violence.+  * __**Thallain / Shadow Court / Black Court:**__ Would be an utter nightmare for the STs, and you probably wouldn't have very many opportunities to interact with other characters anyway, at least not in any way that doesn't end in immediate violence.
   * __**Dauntain:**__ See above.   * __**Dauntain:**__ See above.
   * __**Dark Kin:**__ ST needs to read through about the Dark-Kin, but some may become limited in future.   * __**Dark Kin:**__ ST needs to read through about the Dark-Kin, but some may become limited in future.
-  * __**Seeming - Childling:**__ It has become an issue with the Childling seeming being played as children IC. The CTD ST team has decided to ban the seeming. 
   * __**Wolf Pooka:**__ If you would like to play WtA please join that venue.   * __**Wolf Pooka:**__ If you would like to play WtA please join that venue.
   * __**Kinian:**__  ST decision to not have them as PCs at this time   * __**Kinian:**__  ST decision to not have them as PCs at this time
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 <html><h5>Semi-Limited</h5></html> <html><h5>Semi-Limited</h5></html>
- +  * __**Tremere:**__ Understanding this is not just another clan with blood sorcery as their discipline. They have a strict hierarchy and social structure within the clan. Advancement in Thaumaturgy will be slower than the other disciplines. Tremere also play similar to a consultant than standard member of the CourtThe Storyteller may also make changes based on Plot and number of PC's
-  * __**Anarch Sect**__ Restricted numbers compared to CamarillaPitch me your concept+  * __**Nosferatu:**__ Understand the difficulty in playing Nosferatu in a modern cityYou are a walking Masquerade break
-  * __**Tremere:**__ They have rather complex structure and culture. Make sure you know the basics of it.+
  
 <html><h5>Limited</h5></html> <html><h5>Limited</h5></html>
 +  * __**Anarch Sect:**__ Anarchs: Make sure you know exactly what you’re doing and what you’re getting yourself into if you want to play them. While not even close to having the kind of reputation that the Sabbat have, the Camarilla will not respond well to Anarchs trying to set up shop in their territory and potentially ruining what has otherwise been a good thing going for them. If you want to play an Anarch, know that you'll quickly make enemies of the Camarilla, the rest of the supernaturals of Starke will all but certainly refuse to get involved, and since the Anarchs will be starting from scratch, the deck will be stacked against them at the beginning. 
  
-  * __**Independent Sect**__  +  
-  * __**Salubri**__  +
- +
 <html><h5>Invite-Only</h5></html> <html><h5>Invite-Only</h5></html>
 +  * __**Ashirra:**__ Not much of a reason for them to be here, and no plots involving them at this time.
   * __**Ghouls and Revenants (PC not Background):**__ The blood bond makes it hard/impossible for free will. Usually clans will look down on them.   * __**Ghouls and Revenants (PC not Background):**__ The blood bond makes it hard/impossible for free will. Usually clans will look down on them.
   * __**Giovanni:**__ With Necromancy, Wraith would have issue with them.   * __**Giovanni:**__ With Necromancy, Wraith would have issue with them.
   * __**Kiasyd:**__ Very few will identify with Camarilla. Sabbat is there usual sect, the rest favor the Independent.   * __**Kiasyd:**__ Very few will identify with Camarilla. Sabbat is there usual sect, the rest favor the Independent.
   * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every Garou and Fera to smell Wyrm in you. Which has its own problems. I have no plans at this time that would include any path than Humanity. Protection of Prince, questionable.   * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every Garou and Fera to smell Wyrm in you. Which has its own problems. I have no plans at this time that would include any path than Humanity. Protection of Prince, questionable.
 +  * __**Independent Sect:**__  Independent Clans (Giovanni, Assamites): Starke and Jacksonville are Camarilla territory. Even the Anarchs have a near-nonexistent presence. If you're going to play one of these, be ready to at minimum pay lip service to the local Camarilla hierarchy, and do not be surprised if you're met with suspicion and mistrust.
 +  * __**Tzimisce:**__ 
  
  
 <html><h5>Temporarily Closed</h5></html> <html><h5>Temporarily Closed</h5></html>
- 
- 
-  * __**Ashirra:**__ Not much of a reason for them to be here, and no plots involving them at this time. 
   * __**Inconnu:**__ They're usually very old and powerful, extremely secretive and you can't just join them. That, and a few other things make them extremely hard to justify one in-game.   * __**Inconnu:**__ They're usually very old and powerful, extremely secretive and you can't just join them. That, and a few other things make them extremely hard to justify one in-game.
   * __**Tal'Mahe'Ra:**__ We don't really have them too deeply involved in our plot, no plots involving them at this time.   * __**Tal'Mahe'Ra:**__ We don't really have them too deeply involved in our plot, no plots involving them at this time.
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 <html><h5>Banned</h5></html> <html><h5>Banned</h5></html>
 (All Clans and Bloodlines that are Sabbat, predominantly Sabbat, not work in game, and a Masquerade breech) (All Clans and Bloodlines that are Sabbat, predominantly Sabbat, not work in game, and a Masquerade breech)
 +  * __**Baali**__
 +  * __**All Sabbat Bloodlines**__
   * __**Blood Brothers:**__ Sabbat   * __**Blood Brothers:**__ Sabbat
   * __**City and Country Gangrel:**__ Predominantly Sabbat.   * __**City and Country Gangrel:**__ Predominantly Sabbat.
-  * __**Baali**__ +  * __**Followers of Set (all variants):**__ Considered kill-on-sight.  
   * __**Harbingers of Skulls**__    * __**Harbingers of Skulls**__ 
   * __**Kuei-Jin:**__ They are considered kill-on-sight to the Wu-Tian.   * __**Kuei-Jin:**__ They are considered kill-on-sight to the Wu-Tian.
   * __**Nagaraja:**__ Flesh eaters.   * __**Nagaraja:**__ Flesh eaters.
   * __**Sabbat:**__ Considered kill-on-sight.   * __**Sabbat:**__ Considered kill-on-sight.
-  * __**Followers of Set (all variants):**__ Considered kill-on-sight+  * __**Salubri**__  Due to the mandatory Diablerie of their sires and the required 5 dots in Generation.
  
  
setting/banned_and_limited_list.1772475184.txt.gz · Last modified: 2026/Mar/02 18:13 by ramona