| Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
setting:banned_and_limited_list [2026/Jul/13 19:35] ramona |
setting:banned_and_limited_list [2026/Jul/14 05:19] (current) ramona [INVITE-ONLY SPLATS] |
| |
| <html><h5>Semi-Limited</h5></html> | <html><h5>Semi-Limited</h5></html> |
| * __**Tremere:**__ Understanding this is not just another clan with blood sorcery as their discipline. They have a strict hierarchy and social structure within the clan. Remember Tremere are blood bonded. Currently only one Tremere PC. Possibility for a lower scene activity with harder play. __Advancement in Thaumaturgy will be slower than the other disciplines.__ Tremere also play similar to a consultant than standard member of the Court. The Storyteller may also make changes based on Plot and number of PC's. | * __**Tremere:**__ Understanding this is not just another clan with blood sorcery as their discipline. They have a strict hierarchy and social structure within the clan. Advancement in Thaumaturgy will be slower than the other disciplines. Tremere also play similar to a consultant than standard member of the Court. The Storyteller may also make changes based on Plot and number of PC's. |
| | * __**Nosferatu:**__ Understand the difficulty in playing a Nosferatu in a modern city. You are a walking Masquerade break |
| |
| <html><h5>Limited</h5></html> | <html><h5>Limited</h5></html> |
| * __**Assamite:**__ | |
| * __**Anarch Sect:**__ Anarchs: Make sure you know exactly what you’re doing and what you’re getting yourself into if you want to play them. While not even close to having the kind of reputation that the Sabbat have, the Camarilla will not respond well to Anarchs trying to set up shop in their territory and potentially ruining what has otherwise been a good thing going for them. If you want to play an Anarch, know that you'll quickly make enemies of the Camarilla, the rest of the supernaturals of Starke will all but certainly refuse to get involved, and since the Anarchs will be starting from scratch, the deck will be stacked against them at the beginning. | * __**Anarch Sect:**__ Anarchs: Make sure you know exactly what you’re doing and what you’re getting yourself into if you want to play them. While not even close to having the kind of reputation that the Sabbat have, the Camarilla will not respond well to Anarchs trying to set up shop in their territory and potentially ruining what has otherwise been a good thing going for them. If you want to play an Anarch, know that you'll quickly make enemies of the Camarilla, the rest of the supernaturals of Starke will all but certainly refuse to get involved, and since the Anarchs will be starting from scratch, the deck will be stacked against them at the beginning. |
| * __**Independent Sect:**__ Independent Clans (Giovanni, Assamites, and Ravnos): Starke and Jacksonville are Camarilla territory. Even the Anarchs have a near-nonexistent presence. If you're going to play one of these, be ready to at minimum pay lipservice to the local Camarilla hierarchy, and do not be surprised if you're met with suspicion and mistrust. | |
| | |
| <html><h5>Invite-Only</h5></html> | <html><h5>Invite-Only</h5></html> |
| * __**Kiasyd:**__ Very few will identify with Camarilla. Sabbat is there usual sect, the rest favor the Independent. | * __**Kiasyd:**__ Very few will identify with Camarilla. Sabbat is there usual sect, the rest favor the Independent. |
| * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every Garou and Fera to smell Wyrm in you. Which has its own problems. I have no plans at this time that would include any path than Humanity. Protection of Prince, questionable. | * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every Garou and Fera to smell Wyrm in you. Which has its own problems. I have no plans at this time that would include any path than Humanity. Protection of Prince, questionable. |
| | * __**Independent Sect:**__ Independent Clans (Giovanni, Assamites): Starke and Jacksonville are Camarilla territory. Even the Anarchs have a near-nonexistent presence. If you're going to play one of these, be ready to at minimum pay lip service to the local Camarilla hierarchy, and do not be surprised if you're met with suspicion and mistrust. |
| | * __**Tzimisce:**__ |
| |
| |