Name: Mark Hotchkins
Class: Tech
Handle: 'Hotch'
Humanity
44 Out Of 60
Hit Points
40 Out Of 40
Seriously Wounded: 20
Death Save: 6
Critical Injuries:
Addictions:
Role Abilities: Maker, Interface
Maker Rank: 4
Role Ability Notes:
Field Expertise: 3 points
Upgrade: 2 Points
Fabricate: 1 Point
Invention: 2 Points
Interface Rank: 1
Stats:
Int | Ref | Dex | Tech | Cool | Will | Luck | Move | Body | Emp |
---|---|---|---|---|---|---|---|---|---|
6 | 8 | 6 | 8 | 4 | 6 | 6 of 6 | 6 | 6 | 4 of 6 |
Skills:
Awareness Skills | LVL | STAT | BASE |
---|---|---|---|
Concentration(Will) | 2 | 6 | 8 |
Conceal/Reveal Object(Int) | 0 | 6 | 6 |
Lip Reading(Int) | 0 | 6 | 6 |
Perception(Int) | 3 | 6 | 9 |
Tracking(Int) | 2 | 6 | 8 |
Body Skills | LVL | STAT | BASE |
---|---|---|---|
Athletics(Dex) | 2 | 6 | 8 |
Contortionist(Dex) | 0 | 6 | 6 |
Dance(Dex) | 0 | 6 | 6 |
Endurance(Will) | 1 | 6 | 7 |
Resist Torture/Drugs(Will) | 0 | 6 | 6 |
Stealth(Dex) | 2 | 6 | 8 |
Control Skills | LVL | STAT | BASE |
---|---|---|---|
Drive Land Vehicle(Ref) | 1 | 8 | 9 |
Pilot Air Vehicle(Ref) | 1 | 8 | 9 |
Pilot Sea Vehicle(Ref) | 0 | 8 | 8 |
Riding(Ref) | 0 | 8 | 8 |
Education Skills | LVL | STAT | BASE |
---|---|---|---|
Accounting(Int) | 0 | 6 | 6 |
Animal Handling(Int) | 0 | 6 | 6 |
Bureaucracy(Int) | 0 | 6 | 6 |
Business(Int) | 0 | 6 | 6 |
Composition(Int) | 0 | 6 | 6 |
Criminology(Int) | 0 | 6 | 6 |
Cryptography(Int) | 0 | 6 | 6 |
Deduction(Int) | 0 | 6 | 6 |
Education(Int) | 2 | 6 | 8 |
Gamble(Int) | 0 | 6 | 6 |
Library Search(Int) | 0 | 6 | 6 |
Tactics(Int) | 1 | 6 | 7 |
Wilderness Survival(Int) | 0 | 6 | 6 |
Local Expert(Int) | 0 | 6 | 6 |
Science(Int) | 0 | 6 | 6 |
Chemistry | 2 | 6 | 8 |
Physics | 2 | 6 | 8 |
Language(Int) | 0 | 6 | 6 |
Streetslang | 2 | 6 | 8 |
English | 4 | 6 | 10 |
Fighting Skills | LVL | STAT | BASE |
---|---|---|---|
Brawling(Dex) | 2 | 6 | 8 |
Evasion(Dex) | 4 | 6 | 10 |
Martial Arts(x2)(Dex) | 0 | 6 | 6 |
Melee Weapon(Dex) | 0 | 6 | 6 |
Performance Skills | LVL | STAT | BASE |
---|---|---|---|
Acting(Cool) | 0 | 4 | 4 |
Play Instrument(Tech) | 0 | 8 | 8 |
Guitar | 2 | 8 | 10 |
Ranged Weapon Skills | LVL | STAT | BASE |
---|---|---|---|
Archery(Ref) | 0 | 8 | 8 |
Autofire(x2)(Ref) | 2 | 8 | 10 |
Handgun(Ref) | 3 | 8 | 11 |
Heavy Weapons(x2)(Ref) | 0 | 8 | 8 |
Shoulder Arms(Ref) | 5 | 8 | 13 |
Social Skills | LVL | STAT | BASE |
---|---|---|---|
Bribery(Cool) | 0 | 4 | 4 |
Conversation(Emp) | 3 | 3 | 6 |
Human Perception(Emp) | 3 | 3 | 6 |
Interrogation(Cool) | 0 | 4 | 4 |
Persuasion(Cool) | 2 | 4 | 6 |
Personal Grooming(Cool) | 0 | 4 | 4 |
Streetwise(Cool) | 1 | 4 | 5 |
Trading(Cool) | 0 | 4 | 4 |
Wardrobe & Style(Cool) | 0 | 4 | 4 |
Technique Skills | LVL | STAT | BASE |
---|---|---|---|
Air Vehicle Tech(Tech) | 4 | 8 | 12 |
Basic(Tech) | 6 | 8 | 14 |
Cybertech(Tech) | 5 | 8 | 13 |
Demolitions(x2)(Tech) | 4 | 8 | 12 |
Electronics/Security(x2)(Tech) | 5 | 8 | 13 |
First Aid(Tech) | 4 | 8 | 12 |
Forgery(Tech) | 3 | 8 | 11 |
Land Vehicle Tech(Tech) | 5 | 8 | 13 |
Paint/Draw/Sculpt(Tech) | 0 | 8 | 8 |
Paramedic(x2)(Tech) | 0 | 8 | 8 |
Photography/Film(Tech) | 1 | 8 | 9 |
Pick Lock(Tech) | 3 | 8 | 11 |
Sea Vehicle Tech(Tech) | 2 | 8 | 10 |
Weaponstech(Tech) | 6 | 8 | 14 |
Weapons and Armor
Armor | SP | Penalty |
---|---|---|
Light Armorjack Head | 12 | None |
Light Armorjack Body | 12 | None |
Bulletproof Shield | 10 HP | None |
100eb total cost
Weapon | DMG | Ammo | ROF | Notes |
---|---|---|---|---|
Shotgun | 5d6 | 4 | 1 | 500eb |
Medium Pistol | 1d6 | 12 | 2 | 50eb |
Custom Assault Rifle | 5d6 | 25 | 1 | Autofire(4), Suppressive Fire 1000eb, smartgun, hotswap system |
Gear | Notes |
---|---|
Agent | 100eb |
Techbag | 500eb |
Clothes | 320eb |
Duct Tape x2 | 100eb |
Disposable Cell Phone x2 | 50eb |
Road Flare x5 | 50eb |
Rope | 20eb |
Memory Chips x5 | 50eb |
Lock Picking Set | 20eb |
Laptop | 50eb |
Ammo | Notes |
Shells | |
9mm rounds | |
100 assault rifle rounds | 100eb |
100 shotgun shells | 100eb |
100 pistol rounds | 100eb |
10 smoke grenades | 500eb |
10 teargas grenades | 500eb |
5 flashbang grenades | 500eb |
20 smart rounds for an Assault Rifle | 1000eb |
10 sleep rounds for a medium pistol | 500eb |
Cash | Notes |
1445eb | Left over Ebucks |
Fashion
Housing:
Rent:
Lifestyle:
Head
Cyberaudio | Data |
---|---|
Cyberaudio suite | Internal Agent, Radio Communicator 1d6 Humanity loss(4) |
Homing Tracer | 3 Tracers |
Right Cybereye | Data |
---|---|
Cybereye | Chyron, 200eb, humanity loss 0, low light/infrared/UV, Micro-optics, Tele-optics, targeting scope |
Left Cybereye | Data |
---|---|
Neural Link | Data |
---|---|
Neural Link | Humanity Loss 1d6(1), Chipware Socket, Interface Plugs, |
Arms
Left Cyberarm | Data |
---|---|
Cyberarm | Popup Shield, Tool Hand, 1100eb, humanity loss 1 |
Right Cyberarm | Data |
---|---|
Legs
Left Cyberleg | Data |
---|---|
Right Cyberleg | Data |
---|---|
Cyberware
Internal Cyberware | Data |
---|---|
External Cyberware | Data |
---|---|
Fashionware | Data |
---|---|
Biomonitor | 100eb |
Skinwatch | 100eb |
EMP Threading | 10eb |
Borgware | Data |
---|---|
Life Path
Cultural Origins: North American
Personality: Smartass Techie
Clothing Style: Urban Flash
Hairstyle: Tied Back Ponytail
What do you Value Most: Friendship
Feelings about People?: Wipe em all out
Most Valued Person: His Father
Most Valued Possession: His Guitar
Family Background: Corporate Execs
Childhood Environment: In a Corp Arcology
Family Crisis: Betrayal
Life Goals: Revenge
Friends:
Tragic Love Affairs:
Enemies:
Donald Lundee - Lundee ordered the hit that killed Mark's mother and sister, and sent his father into catatonia. Hotch intends to make sure that Lundee understands how his father feels, and he intends to get his vengeance. An Eye for an Eye, a Tooth for a Tooth…
Background
Character Notes
Custom gear Costs:
Hotch's Custom Armor: Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. Total Base Price: 840
Hotch's armor is upgraded, costing 1680 ebucks total. 12sp, and each of the other options are integrated.
Hotch's Assault Rifle: Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. 2500 total cost. Excellent Quality.
Hotch's custom assault rifle. Has a top rail with his custom smartgun optics, the bottom rail is fitted for his special purpose built hot swap system.
Experience:
First Session XP: 60
Second Session XP: 70
Third Session XP: 280
Fourth Session XP: 60
Total XP: 470
XP purchases:
Tactics 1: 20
Streetwise 1: 20
Tracking 1: 20
Chemistry 2: 40
Interrogation 1: 20
Interrogation 2: 40
Physics 2: 40
Perception 3: 60
Handgun 3: 60
Tracking 2: 40
Endurance 1: 20
Interface 1: 60
Pilot: Air Vehicle 1: 20
Current XP: 10