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red:hotch

Basics

Name: Mark Hotchkins
Class: Tech
Handle: 'Hotch'

Humanity
44 Out Of 60

Hit Points
40 Out Of 40

Seriously Wounded: 20

Death Save: 6

Critical Injuries:

Addictions:

Role Abilities

Role Abilities: Maker, Interface

Maker Rank: 4

Role Ability Notes:

Field Expertise: 3 points
Upgrade: 2 Points
Fabricate: 1 Point
Invention: 2 Points

Interface Rank: 1

Stats

Stats:

Int Ref Dex Tech Cool Will Luck Move Body Emp
6 8 6 8 4 6 6 of 6 6 6 4 of 6

Skills 1

Skills:

Awareness Skills LVL STAT BASE
Concentration(Will) 2 6 8
Conceal/Reveal Object(Int) 0 66
Lip Reading(Int) 0 6 6
Perception(Int) 3 6 9
Tracking(Int) 2 6 8
Body Skills LVL STAT BASE
Athletics(Dex) 2 6 8
Contortionist(Dex) 0 6 6
Dance(Dex) 0 6 6
Endurance(Will) 1 6 7
Resist Torture/Drugs(Will) 0 6 6
Stealth(Dex) 2 6 8
Control Skills LVL STAT BASE
Drive Land Vehicle(Ref) 1 8 9
Pilot Air Vehicle(Ref) 1 8 9
Pilot Sea Vehicle(Ref) 0 8 8
Riding(Ref) 0 8 8
Education Skills LVL STAT BASE
Accounting(Int) 0 6 6
Animal Handling(Int) 0 6 6
Bureaucracy(Int) 0 6 6
Business(Int) 0 6 6
Composition(Int) 0 6 6
Criminology(Int) 0 6 6
Cryptography(Int) 0 6 6
Deduction(Int) 0 6 6
Education(Int) 2 6 8
Gamble(Int) 0 6 6
Library Search(Int) 0 6 6
Tactics(Int) 1 6 7
Wilderness Survival(Int) 0 6 6
Local Expert(Int) 0 6 6
Science(Int) 0 6 6
Chemistry 2 6 8
Physics 2 6 8
Language(Int) 0 6 6
Streetslang 2 6 8
English 4 6 10

Skills 2

Fighting Skills LVL STAT BASE
Brawling(Dex) 2 6 8
Evasion(Dex) 4 6 10
Martial Arts(x2)(Dex) 0 6 6
Melee Weapon(Dex) 0 6 6
Performance Skills LVL STAT BASE
Acting(Cool) 0 4 4
Play Instrument(Tech) 0 8 8
Guitar 2 8 10
Ranged Weapon Skills LVL STAT BASE
Archery(Ref) 0 8 8
Autofire(x2)(Ref) 2 8 10
Handgun(Ref) 3 8 11
Heavy Weapons(x2)(Ref) 0 8 8
Shoulder Arms(Ref) 5 8 13
Social Skills LVL STAT BASE
Bribery(Cool) 0 4 4
Conversation(Emp) 3 3 6
Human Perception(Emp) 3 3 6
Interrogation(Cool) 0 4 4
Persuasion(Cool) 2 4 6
Personal Grooming(Cool) 0 4 4
Streetwise(Cool) 1 4 5
Trading(Cool) 0 4 4
Wardrobe & Style(Cool) 0 4 4
Technique Skills LVL STAT BASE
Air Vehicle Tech(Tech) 4 8 12
Basic(Tech) 6 8 14
Cybertech(Tech) 5 8 13
Demolitions(x2)(Tech) 4 8 12
Electronics/Security(x2)(Tech) 5 8 13
First Aid(Tech) 4 8 12
Forgery(Tech) 3 8 11
Land Vehicle Tech(Tech) 5 8 13
Paint/Draw/Sculpt(Tech) 0 8 8
Paramedic(x2)(Tech) 0 8 8
Photography/Film(Tech) 1 8 9
Pick Lock(Tech) 3 8 11
Sea Vehicle Tech(Tech) 2 8 10
Weaponstech(Tech) 6 8 14

Gear

Weapons and Armor

Armor SP Penalty
Light Armorjack Head 12 None
Light Armorjack Body 12 None
Bulletproof Shield 10 HP None

100eb total cost

Weapon DMG Ammo ROF Notes
Shotgun 5d6 4 1 500eb
Medium Pistol 1d6 12 2 50eb
Custom Assault Rifle 5d6 25 1 Autofire(4), Suppressive Fire 1000eb, smartgun, hotswap system
Gear Notes
Agent 100eb
Techbag 500eb
Clothes 320eb
Duct Tape x2 100eb
Disposable Cell Phone x2 50eb
Road Flare x5 50eb
Rope 20eb
Memory Chips x5 50eb
Lock Picking Set 20eb
Laptop 50eb
Ammo Notes
Shells
9mm rounds
100 assault rifle rounds 100eb
100 shotgun shells 100eb
100 pistol rounds 100eb
10 smoke grenades 500eb
10 teargas grenades 500eb
5 flashbang grenades 500eb
20 smart rounds for an Assault Rifle 1000eb
10 sleep rounds for a medium pistol 500eb
Cash Notes
1445eb Left over Ebucks

Fashion

Housing:
Rent:
Lifestyle:

Cyberware

Head

Cyberaudio Data
Cyberaudio suite Internal Agent, Radio Communicator 1d6 Humanity loss(4)
Homing Tracer 3 Tracers
Right Cybereye Data
Cybereye Chyron, 200eb, humanity loss 0, low light/infrared/UV, Micro-optics, Tele-optics, targeting scope
Left Cybereye Data
Neural Link Data
Neural Link Humanity Loss 1d6(1), Chipware Socket, Interface Plugs,

Arms

Left Cyberarm Data
Cyberarm Popup Shield, Tool Hand, 1100eb, humanity loss 1
Right Cyberarm Data

Legs

Left Cyberleg Data
Right Cyberleg Data

Cyberware

Internal Cyberware Data
External Cyberware Data
Fashionware Data
Biomonitor 100eb
Skinwatch 100eb
EMP Threading 10eb
Borgware Data

Lifepath

Life Path

Cultural Origins: North American
Personality: Smartass Techie
Clothing Style: Urban Flash
Hairstyle: Tied Back Ponytail
What do you Value Most: Friendship
Feelings about People?: Wipe em all out
Most Valued Person: His Father
Most Valued Possession: His Guitar
Family Background: Corporate Execs
Childhood Environment: In a Corp Arcology
Family Crisis: Betrayal
Life Goals: Revenge

Friends:

Tragic Love Affairs:

Enemies:
Donald Lundee - Lundee ordered the hit that killed Mark's mother and sister, and sent his father into catatonia. Hotch intends to make sure that Lundee understands how his father feels, and he intends to get his vengeance. An Eye for an Eye, a Tooth for a Tooth…

Background

Background

Notes

Character Notes

Custom gear Costs:

Hotch's Custom Armor: Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. Total Base Price: 840

Hotch's armor is upgraded, costing 1680 ebucks total. 12sp, and each of the other options are integrated.

Hotch's Assault Rifle: Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. 2500 total cost. Excellent Quality.

Hotch's custom assault rifle. Has a top rail with his custom smartgun optics, the bottom rail is fitted for his special purpose built hot swap system.

Experience

Experience:

First Session XP: 60
Second Session XP: 70
Third Session XP: 280
Fourth Session XP: 60

Total XP: 470

XP purchases:

Tactics 1: 20
Streetwise 1: 20
Tracking 1: 20
Chemistry 2: 40
Interrogation 1: 20
Interrogation 2: 40
Physics 2: 40
Perception 3: 60
Handgun 3: 60
Tracking 2: 40
Endurance 1: 20
Interface 1: 60
Pilot: Air Vehicle 1: 20

Current XP: 10

red/hotch.txt · Last modified: 2024/Jun/14 20:57 by glyff