07-31-2019, 01:27 AM
(This post was last modified: 07-31-2019, 01:57 AM by Lastoriadi.)
For the scene "Some things never go out of style", the following character gets 4 XP:
William Barclay
ST XP goes to Joy Livingstone's sponge.
Additional rewards and justification:
Reward: Wonder 4 "The Old Friend"
A coat that belonged to William as he was a soldier during WWI and that he had entrusted to a comrade before forgetting all about it.
He found it back thanks to the help of his Mentor Mira and thanks to the loyalty of the Bennet Family.
Wonder 4 : Arete 4 Correspondence 2/Matter 2/Forces 2:
His old coat is now his 'safety' blanket and has two major effects:
- Hammer space: so long as it fits in one of the two big pockets, then William can roll Arete 4 and pull the object with diff 5 (1 success needed, activation doesn't trigger awareness). Flaw: The pockets always look full, and so the coat looks a bit bulky and not very discreet.
- Blanket effect : It provides 4 extra soak dices, however the coat has a permanent dex penalty of +1 whenever it is worn or carried. (Trinket effect)
Minor custom effect:
- Comfy effect : No matter what the weather is like, you always feel good in it, unless you're in the desert or one an iceberg then you might be inconvenienced. (Trinket effect)
Justification:
For Allies 1 (Bennet family, owner of an antics shop in Jacksonville, mortals)
For Desmene 1
William Barclay
ST XP goes to Joy Livingstone's sponge.
Additional rewards and justification:
Reward: Wonder 4 "The Old Friend"
A coat that belonged to William as he was a soldier during WWI and that he had entrusted to a comrade before forgetting all about it.
He found it back thanks to the help of his Mentor Mira and thanks to the loyalty of the Bennet Family.
Wonder 4 : Arete 4 Correspondence 2/Matter 2/Forces 2:
His old coat is now his 'safety' blanket and has two major effects:
- Hammer space: so long as it fits in one of the two big pockets, then William can roll Arete 4 and pull the object with diff 5 (1 success needed, activation doesn't trigger awareness). Flaw: The pockets always look full, and so the coat looks a bit bulky and not very discreet.
- Blanket effect : It provides 4 extra soak dices, however the coat has a permanent dex penalty of +1 whenever it is worn or carried. (Trinket effect)
Minor custom effect:
- Comfy effect : No matter what the weather is like, you always feel good in it, unless you're in the desert or one an iceberg then you might be inconvenienced. (Trinket effect)
Justification:
For Allies 1 (Bennet family, owner of an antics shop in Jacksonville, mortals)
For Desmene 1