Not a member yet? Why not Sign up today
Create an account  

  • 4 Vote(s) - 3.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Banned and Limited Character Types

#1
This is a question the STs have been getting a lot, lately: "Which types of characters am I allowed to play?" Rather than answering this a hundred times, it's long passed time we just made a thread that spells this out.

There are four types of limits we use in this game: Semi-Limited, Limited, Temporarily Closed, and Banned.
  • Semi-Limited: These types of characters are allowed, but will come with a caveat of some kind. More than likely, these types of characters, due to ongoing plot reasons, will have special rules attached to them, or will come with certain expectations we have for how they will fit into the game's plot. No, we won't railroad you into playing them a certain way, but we also don't want you playing blind, and ending up with a nasty surprise later on because you weren't aware of something going on in the game's metaplot, for example.
  • Limited: These types of characters will require a talk with storytellers. For whatever reason, these types of characters are either considered kill-on-sight to a majority of players, their faction is seen as an enemy, or they just plain won't fit into the game's setting as of yet. If you truly have your heart set on playing a character like this, we can possibly work something out, but don't get your hopes up, and if we do end up saying yes, be advised that you are effectively playing on hard mode.
  • Temporarily Closed: We are not accepting sheets for these types of characters at this time. We will probably reopen them later. More often than not, there's just too many of these types of characters in the game, and for the sake of game balance and diversity, they're on hold. Far less commonly, it's for plot reasons. Please don't ask us when they'll be reopened; we promise, you'll be the first to know when they are.
  • Banned: We're not accepting these types of characters until further notice, period. Don't even ask, because the answer will be no.
CLOSED SPLATS:
Vampire: Overpopulated compared to other splats.



Vampire
Semi-Limited:
  • Lasombra and Tzimisce Antitribu: The Sabbat have a very bad reputation in Starke, and for good reason. We have had antitribu of both clans in the past, but just be warned that you're going to have to work extra hard to earn the trust of others. As for Tzimisce, please note that while Tzimisce outside of the Sabbat do exist, Camarilla Tzimisce are extremely rare and are considered untrustworthy by pretty much everyone else in the Camarilla. They almost never actually stay in the Camarilla, often only working with them on a temporary basis and with an ulterior motive.
  • Tal'Mahe'Ra/Inconnu: We don't really have them too deeply involved in our plot, but the STs are open to ideas.
Limited:
  • Sabbat: Character interactions will be severely limited, because they are a major antagonist in this game. We might allow you to play a spy for the Sabbat, but be warned: If you are ever outed as such, be prepared to say goodbye to this character.
  • Followers of Set: If you want to play one, we won't try to stop you, but be warned: Do not let the Amenti (and there are a lot of them in this game) find out what you are. They will consider you kill-on-sight, and no Prince is going to stick their neck out for a Serpent of all things.
  • Salubri: Warrior Caste only, due to the Healer Caste being so rare. Do not let the Tremere find out what you really are. Not even the Prince will be able to protect you if they do.
  • Baali: Be very, very good at blending in. Your only saving grace is that few vampires even know what a Baali is, but those that do consider you kill-on-sight. You might be able to find refuge with the Fallen, since even their interactions with the Baali are few and far between, but behave yourself: Low-Torment Fallen aren't stupid and know what 'typical' infernalists are like, and the Infernal Court will have little patience for a potential liability.
  • Other Rare Bloodlines (including Laibon): Will be discussed on a case-by-case basis. We know a good plot hook when we hear one, so if you think you have a good idea, pitch it to us. Show us that you know your lore, and that this isn't just about having kewl powerz.
Temporarily Closed:
  • N/A
Banned:
  • Cappodocians: They're extinct. They no longer exist. End of discussion.
  • Healer Salubri: There are only seven of these in the world, and you aren't one of them.
  • True Brujah: Temporis is nearly impossible to balance correctly, so we're not even going to try. And before you ask, no, you can't use the Time Sphere in Mage for the same effect.
  • Kuei-Jin: Their mechanics are a mess, and they're considered kill-on-sight for the Wu'Tian. No amount of cross-splat will change that, so to avoid a PVP mess and have to deal with their crazy mechanics, they're banned.
Werewolf
Semi-Limited:
  • N/A.
Limited:
  • Kitsune: They're virtually non-existent in this part of the world. Be prepared to have a very good reason as to why they would be here at all, and more importantly, why they would be accepted by the local septs.
  • Hakken: Same deal. Why are they in Starke, Florida, when they're almost never seen outside of Japan? Give us a legitimate reason, one that shows us that you know your lore, and we'll consider it.
  • Stargazers: The Tribe has left the Garou Nation to join the Beast Courts in Asia. However, if you can understand that situation and play to it in addition to an excellent backstory, you might be allowed to play one.
Temporarily Closed:
  • Corax: There's just way too many in the game right now compared to other types of Fera or Garou.
Banned:
  • Black Spiral Dancers: They're kill-on-sight for the entire game, no exceptions.
  • Nagah: They operate in packs of 2 or 3, without exception. If they're here in Starke, it's because they're here on a mission, and that means we'd necessarily have to make brand new NPCs, and that's just a logistical nightmare that we don't want to deal with.
  • Ananasi: Too difficult to fit into the game's current setting.
  • Red Talons: Their hostility to all non-Garou - including mundane humans - makes them ill-suited to this setting.
  • Rokea: Starke is an hours-long drive from the nearest beach, meaning any Rokea character would by necessity have to be a Betweener. Given this fact and how rare Rokea are in general, they're impossible to convincingly integrate into this setting.
Mage
Semi-Limited:
  • N/A.
Limited:
  • Void Engineers: Their... unique relationship to the rest of the Technocratic Union makes them a possibility, but have a good cover story ready for when you show up, because a lot of mages will not be happy about it, even if they're not (immediately) hostile.
Temporarily Closed:
  • Void Engineers: Closed until we know how the rest of the game reacts in-character to a rapidly-expanding Technocrat presence.
Banned:
  • Marauders: Way too difficult to work into the game with our current mechanics.
  • Other Technocrats: Syndicate, the New World Order, etc., while not being a monolith, don't have the unique circumstances attached that the Void Engineers do, and their extreme xenophobia toward other supernaturals just makes them unworkable in this setting.
  • Nephandi: Nephandi, unlike Baali, are going to have a much harder time blending in due to the fact that they don't have an autonomous structure.
Changeling
Semi-Limited:
  • N/A.
Limited:
  • Nunnehi: Their mechanics and lore differ heavily from their European equivalents, so please show us that you know these and are capable of playing them correctly.
  • Menehune: Extremely rare in this part of the world, and they tend to shun technology and civilization in general, so please show us that you know your lore and your history, and can provide a reason for why they would be here.
  • Hsien: See above. They're almost never seen outside of the Middle Kingdom, so again, show us that you know your lore and your history, and can provide a valid reason as to why they're in Starke, Florida of all places.
Temporarily Closed:
  • N/A.
Banned:
  • Inanimae: Way too difficult to properly integrate into the game, given that they almost never interact with anybody but themselves, and what little interactions they do have with others are rarely the good kind.
  • Thallain: Would be an utter nightmare for the STs, and you probably wouldn't have very many opportunities to interact with other characters anyway, at least not in any way that doesn't end in immediate violence.
  • Dauntain: See above.
Mummy
Semi-Limited:
  • N/A.
Limited:
  • Caibri: Their mechanics are notoriously difficult even by WoD standards. We won't try to stop you if you want to play one, but speak with Glyff (the Mummy ST) first so that you know what to expect.
Temporarily Closed:
  • N/A.
Banned:
  • Shusaksen: Monstrously evil servants of Apophis. Given Apophis' current status in the game's metaplot, any and all of his servants are considered kill-on-sight by virtually everyone in this game (yes, including most other 'evil' factions), making them utterly unplayable.
Demon
Semi-Limited:
  • Raveners: They're allowed, but be forewarned that the current makeup of the Infernal Court will not hold much sympathy for you or your goals, and if you go around telling other types of supernaturals that you want to destroy all of creation, well...
Limited:
  • Earthbound: I'm very tempted to just ban them outright. Aside from their mechanics being very difficult to integrate with the game, the Earthbound are inherently monstrous and unspeakably evil, but I guess if a player can come up with a very, very good justification for how it could work, I'm willing to hear them out. After all, it is technically possible for a player character to become one in certain circumstances.
Temporarily Closed:
  • N/A.
Banned:
  • Angels (Heavenly Host): No. Just, no. Really, this should go without saying, but I know someone will ask if I don't put it here.
Hunter
Semi-Limited:
  • N/A.
Limited:
  • Wayward: Even by Hunter standards, they're homicidal maniacs. They don't care about collateral damage and view all supernaturals, no matter how virtuous, as evil monsters worthy only of extermination. You will be watched closely by your fellow Imbued in accordance with the rules laid out in Hunter: the Reckoning. Be careful; your fellow Hunters will have little patience for "he who fights monsters" if all he or she does is turn every other faction of supernaturals against them or becomes the very type of monster he or she claims to want to stop.
Temporarily Closed:
  • Demon Hunter X: Closed while the Hunter ST gauges how well the current DHX player characters fit into the setting.
Banned:
  • N/A.
Wraith
Semi-Limited:
  • Orpheus: Allowed, but note that because they play entirely differently than 'normal' Wraiths, get with the ST before submitting your sheet so that you know what to expect.
Limited:
  • Risen: Risen require a whole different style of play than normal Wraiths. Show us that you know the mechanics and accept the challenges involved.
Temporarily Closed:
  • N/A.
Banned:
  • Spectres: Banned because their inherent hostility to... well... everything makes them ill-suited to a game like this.



Forum Jump:


Users browsing this thread:
1 Guest(s)